@phdthesis{Alex:2005:HSN,
month = feb,
optaddress = {},
author = {John Alex},
optkey = {},
optannote = {},
opttype = {},
url = {http://groups.csail.mit.edu/graphics/pubs/thesis_jpa.pdf},
abstract = {This thesis investigates the geometric representation of ideas
during the early stages of design. When a designer's ideas are
still in gestation, the exploration of form is more important than
its precise specification. Digital modelers facilitate such
exploration, but only for forms built with discrete collections of
high-level geometric primitives; we introduce techniques that
operate on designers' medium of choice, 2-D sketches. Designers'
explorations also shift between 2-D and 3-D, yet 3-D form must
also be specified with these high-level primitives, requiring an
entirely different mindset from 2-D sketching. We introduce a new
approach to transform existing 2-D sketches directly into a new
kind of sketch-like 3-D model. Finally, we present a novel
sketching technique that removes the distinction between 2-D and
3-D altogether. This thesis makes five contributions:
point-dragging and curve-drawing techniques for editing sketches;
two techniques to help designers bring 2-D sketches to 3-D; and a
sketching interface that dissolves the boundaries between 2-D and
3-D representation. The first two contributions of this thesis
introduce smooth exploration techniques that work on sketched form
composed of strokes, in 2-D or 3-D. First, we present a technique,
inspired by classical painting practices, whereby the designer can
explore a range of curves with a single stroke. As the user draws
near an existing curve, our technique automatically and
interactively replaces sections of the old curve with the new one.
Second, we present a method to enable smooth exploration of
sketched form by point-dragging. The user constructs a high-level
``proxy'' description that can be used, somewhat like a skeleton,
to deform a sketch independent of the internal stroke description.
Next, we leverage the proxy deformation capability to help the
designer move directly from existing 2-D sketches to 3-D models.
Our reconstruction techniques generate a novel kind of 3-D model
which maintains the appearance and stroke structure of the
original 2-D sketch. One technique transforms a single sketch with
help from annotations by the designer; the other combines two
sketches. Since these interfaces are user-guided, they can operate
on ambiguous sketches, relying on the designer to choose an
interpretation. Finally, we present an interface to build an even
sparser, more suggestive, type of 3-D model, either from existing
sketches or from scratch. ``Camera planes'' provide a complex 3-D
scaffolding on which to hang sketches, which can still be drawn as
rapidly and freely as before. A sparse set of 2-D sketches placed
on planes provides a novel visualization of 3-D form, with enough
information present to suggest 3-D shape, but enough missing that
the designer can ‘read into’ the form, seeing multiple
possibilities. This unspecified information---this empty
space---can spur the designer on to new ideas.},
title = {{H}ybrid {S}ketching: {A} {N}ew {M}iddle {G}round {B}etween 2- and
{3-D}},
school = {Department of Architecture, Massachusetts Institute of Technology},
localfile = {papers/Alex.2005.HSN.pdf},
doi = {http://dx.doi.org/1721.1/28749},
year = {2005},
}
|