@article{Berkel:1989:SSI,
optpostscript = {},
www = {http://doi.acm.org/10.1145/69154},
number = {1},
optnote = {},
author = {Pierre van Berkel},
optkey = {},
optannote = {},
url = {http://www.eg.org/EG/CGF/volume8/issue1/v08i1pp35-47_abstract.html},
localfile = {papers/Berkel.1989.SSI.pdf},
optkeywords = {},
journal = j-CGF,
optmonth = {},
optciteseer = {},
volume = {8},
optdoi = {},
abstract = {The goals of the bulk of commercial computer systems for graphics
and animated film/video are different from the kind of systems
involving the production of art. The former systems are developed
for industrial application. Accurate technical communication and
precise representation of measures are the main goals of the
drawings and the coloured plates intended for industrial
application. In the arts, however, the main goal of a drawing, a
painting, or an animated film/video is beauty. The visual artist
searches for an equilibrium between proportions of different
shapes and an equilibrium between different colours. A system able
to help in this search must therefore have its roots in art, i.e.
the so-called modern art. Starting from my experience in painting,
in animated film by pencil drawing, and in computer animation, I
concluded that a scene could be represented very effectively and
accurately by the technique of painting and drawing. The system
presented for automatic painting of scenes within a 3D space that
are changing in time, is based on the tradition of drawing and
painting. The system must be applicable within the visual arts and
video production. An experimental computer animation system SIAS
(Strokes Interpreted Animated Sequences) has been developed which
produces coloured shapes that are similar to the strokes put on a
canvas by a painter.},
title = {{SIAS}, {S}trokes {I}nterpreted {A}nimated {S}equences},
pages = {35--47},
year = {1989},
}
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