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[BKT+06]  Interactive Watercolor Rendering with Temporal Coherence and Abstraction

Bousseau:2006:IWR (In proceedings)
Author(s)Bousseau A., Kaplan M., Thollot J. and Sillion F.
Title« Interactive Watercolor Rendering with Temporal Coherence and Abstraction »
InProceedings of the Fourth International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2006, Annecy, France, June 5--7, 2006)
Editor(s)Doug DeCarlo and Lee Markosian
Page(s)141--149
Year2006
PublisherACM Press
AddressNew York
URLhttp://artis.inrialpes.fr/Publications/2006/BKTS06/
Editor(s)Doug DeCarlo and Lee Markosian

Abstract
This paper presents an interactive watercolor rendering technique that recreates the specific visual effects of lavis watercolor. Our method allows the user to easily process images and 3d models and is organized in two steps: an abstraction step that recreates the uniform color regions of watercolor and an effect step that filters the resulting abstracted image to obtain watercolor-like images. In the case of 3d environments we also propose two methods to produce temporally coherent animations that keep a uniform pigment repartition while avoiding the shower door effect.

BibTeX code
@inproceedings{Bousseau:2006:IWR,
  optpostscript = {},
  optorganization = {},
  author = {Adrien Bousseau and Matt Kaplan and Jo{\"e}lle Thollot and
            Fran{\c{c}}ois X. Sillion},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Doug DeCarlo and Lee Markosian},
  url = {http://artis.inrialpes.fr/Publications/2006/BKTS06/},
  address = {New York},
  localfile = {papers/Bousseau.2006.IWR.pdf},
  optisbn = {},
  publisher = {ACM Press},
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  doi = {http://doi.acm.org/10.1145/1124728.1124751},
  optcrossref = {},
  optwww = {},
  booktitle = NPAR2006,
  optvolume = {},
  optnumber = {},
  abstract = {This paper presents an interactive watercolor rendering technique
              that recreates the specific visual effects of lavis watercolor.
              Our method allows the user to easily process images and 3d models
              and is organized in two steps: an abstraction step that recreates
              the uniform color regions of watercolor and an effect step that
              filters the resulting abstracted image to obtain watercolor-like
              images. In the case of 3d environments we also propose two methods
              to produce temporally coherent animations that keep a uniform
              pigment repartition while avoiding the shower door effect.},
  title = {{I}nteractive {W}atercolor {R}endering with {T}emporal {C}oherence
           and {A}bstraction},
  year = {2006},
  pages = {141--149},
}

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