@techreport{Cadik:2004:HPC,
optpostscript = {},
number = {DC-PSR-2004-06},
month = jan,
author = {Martin {\v{C}}ad{\'i}k},
optkey = {},
optannote = {},
url = {http://www.cgg.cvut.cz/~cadikm/papers/psr/psr.pdf},
address = {Czech Republic},
localfile = {papers/Cadik.2004.HPC.pdf},
optkeywords = {},
optciteseer = {},
optdoi = {},
optwww = {},
type = {Postgraduate Study Report},
title = {Human Perception and Computer Graphics},
abstract = {This report concerns human perception and its applications to the
domain of computer graphics. Having in mind human perception
limitations, we can design a perceptually optimized approach to
virtually any issue of contemporary computer graphics. Such a
perceptually optimized approach enable us either to visualize
information more effectively and consequently to grasp important
ideas and information from the depiction at a glance, or to save
computational time or improve the quality of results by removing
perceptually non-important parts of visual simulation. Initially,
we outline the anatomy of human visual system (HVS) and
characteristics of human perception. Consecutively, we summarize
the usage of HVS knowledge in computer graphics, we point out the
bottlenecks of contemporary methods and we give the suggestions
for future research. Specifically, we cover the issues of the
image quality testing, the image comparison, and the acceleration
of visual simulations and rendering. Finally, we present an
experimental study on comparing image-processing operators.},
year = {2004},
institution = {Department of Computer Science and Engineering, Faculty of
Electrical Engineering, Czech Technical University},
}
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