@article{Christensen:1999:CR,
number = {1},
volume = {33},
month = feb,
optissn = {0097-8930},
author = {Per H. Christensen},
optstatus = {url},
url = {http://web.archive.org/web/20050312133920/http://www.siggraph.org/publications/newsletter/v33n1/contributions/Christensen.html},
localfile = {papers/Christensen.1999.CR.pdf},
abstract = {A contour image represents the essence of a scene, a "simplified
reality." Contours are used in non-photorealistic images for
comics and cartoons to illustrate geometric shape, spatial
relationships, color, texture and illumination. This article
describes traditional and computer-generated contour rendering,
gives examples of contour placement and styles, discusses some
practical issues, and describes the contour shader interface of
the rendering program mental ray.},
title = {{C}ontour {R}endering},
doi = {http://doi.acm.org/10.1145/563666.563688},
journal = j-COMP-GRAPHICS,
pages = {58--61},
year = {1999},
}
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