@article{Chuang:2005:APS,
optpostscript = {},
number = {3},
month = jul,
author = {Yung-Yu Chuang and Dan B. Goldman and Ke Colin Zheng and Brian
Curless and David H. Salesin and Richard Szeliski},
optkey = {},
optannote = {},
url = {http://grail.cs.washington.edu/projects/StochasticMotionTextures/},
localfile = {papers/Chuang.2005.APS.pdf},
optkeywords = {},
doi = {http://doi.acm.org/10.1145/1073204.1073273},
optciteseer = {},
journal = SIGGRAPH2005,
volume = {24},
optwww = {},
title = {{A}nimating {P}ictures with {S}tochastic {M}otion {T}extures},
abstract = {In this paper, we explore the problem of enhancing still pictures
with subtly animated motions. We limit our domain to scenes
containing passive elements that respond to natural forces in some
fashion. We use a semi-automatic approach, in which a human user
segments the scene into a series of layers to be individually
animated. Then, a "stochastic motion texture" is automatically
synthesized using a spectral method, i.e., the inverse Fourier
transform of a filtered noise spectrum. The motion texture is a
time-varying 2D displacement map, which is applied to each layer.
The resulting warped layers are then recomposited to form the
animated frames. The result is a looping video texture created
from a single still image, which has the advantages of being more
controllable and of generally higher image quality and resolution
than a video texture created from a video source. We demonstrate
the technique on a variety of photographs and paintings.},
pages = {853--860},
year = {2005},
}
|