@article{Cockshott:1992:MTP,
optcitations = {Cockshott:1991:WAS,Cockshott:1991:WSS,Strassmann:1986:HB},
number = {3},
month = sep,
optnote = {},
optorganization = {Eurographics},
author = {Tunde Cockshott and John Patterson and David England},
optkey = {},
optannote = {},
optseries = {},
editor = {Alistair Kilgour and Lars Kjelldahl},
url = {http://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp217-226_abstract.html},
address = {Oxford},
localfile = {papers/Cockshott.1992.MTP.pdf},
optkeywords = {simulation, electronic paint system, bump mapping, interaction,
parallelism},
publisher = {NCC Blackwell Ltd},
doi = {http://dx.doi.org/10.1111/1467-8659.1130217},
journal = EUROGRAPHICS1992,
volume = {11},
optcrossref = {},
booktitle = {Proceedings of EuroGraphics'92 (Cambridge, UK, sep 1992)},
optstatus = {},
title = {{M}odelling the {T}exture of {P}aint},
abstract = {We present an extension to the WET \& STICKY model. A method of
modelling textured and shiny paint is described using bump mapping
and standard illumination models . The qualities of the paint are
used to supply input to the texture and lighting models. We
demonstrate that a dynamic model of textured paint provides the
user with valuable visual clues for the production of realistic
painted images. We also propose further extensions which would
allow the use of different lighting models for different paints,
allowing for paint attributes which are unachievable either with
traditional painting or with earlier forms of electronic
painting.},
year = {1992},
pages = {217--226},
}
|