@inproceedings{Cohen:2000:HWM,
optnote = {},
optorganization = {},
author = {Johnathan M. Cohen and John F. Hughes and Robert C. Zeleznik},
optkey = {},
optannote = {},
optseries = {},
editor = {Jean-Daniel Fekete and David Salesin},
url = {http://graphics.cs.brown.edu/research/art/harold/},
address = {New York},
localfile = {papers/Cohen.2000.HWM.pdf},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/340916.340927},
optmonth = {},
citeseer = {http://citeseer.nj.nec.com/cohen00harold.html},
optcrossref = {},
booktitle = NPAR2000,
optstatus = {OK},
optvolume = {},
optnumber = {},
title = {{H}arold: {A} {W}orld {M}ade of {D}rawings},
abstract = {The problem of interactively creating 3D scenes from 2D input is a
compelling one, and recent progress has been exciting. We present
our system, Harold, which combines ideas from existing techniques
and introduces new concepts to make an interactive system for
creating 3D worlds. The interface paradigm in Harold is
drawing:all objects are created simply by drawing them with a 2D
input device. Most of the 3D objects in Harold are collections of
planar strokes that are reoriented in a view-dependent way as the
camera moves through the world. Virtual worlds created in Harold
are rendered with a stroke-based system so that a world will
maintain a hand-drawn appearance as the user navigates through it.
Harold is not suitable for representing certain classes of 3D
objects, especially geometrically regular or extremely asymmetric
objects. However, Harold supports a large enough class of objects
that a user can rapidly create expressive and visually rich 3D
worlds.},
year = {2000},
pages = {83--90},
}
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