@inproceedings{Coleman:2004:RRA,
optorganization = {},
author = {Patrick Coleman and Karan Singh},
optkey = {},
optseries = {},
editor = {Aaron Hertzmann and Craig Kaplan},
localfile = {papers/Coleman.2004.RRA.pdf},
address = {New York},
publisher = {ACM Press},
optmonth = {},
doi = {http://doi.acm.org/10.1145/987657.987678},
opturl = {},
optcrossref = {},
booktitle = NPAR2004,
optstatus = {},
optvolume = {},
title = {{RYAN}: {R}endering {Y}our {A}nimation {N}onlinearly projected},
optnumber = {},
abstract = {Artistic rendering is an important research area in Computer
Graphics, yet relatively little attention has been paid to the
projective properties of computer generated scenes. Motivated by
the surreal storyboard of an animation in production—Ryan—this
paper describes interactive techniques to control and render
scenes using nonlinear projections. The paper makes three
contributions. First, we present a novel approach that distorts
scene geometry such that when viewed through a standard linear
perspective camera, the scene appears nonlinearly projected.
Second, we describe a framework for the interactive authoring of
nonlinear projections defined as a combination of scene
constraints and a number of linear perspective cameras. Finally,
we address the impact of nonlinear projection on rendering and
explore various illumination effects. These techniques,
implemented in Maya and used in the production of the animation
Ryan, demonstrate how geometric and rendering effects resulting
from nonlinear projections can be seamlessly introduced into
current production pipelines.},
year = {2004},
pages = {129--138},
}
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