@inproceedings{Curtis:1997:CGW,
optcitations =
{Cockshott:1992:MTP,Dooley:1990:AIL,Dooley:1990:AIS,Elber:1995:LAR,Guo:1991:MDP,Haeberli:1990:PBN,Lansdown:1995:ERR,Leister:1994:CGC,Meier:1996:PRA,Pham:1991:EBS,Saito:1990:CRD,Small:1991:SWM,Strassmann:1986:HB,Winkenbach:1994:CGP,Winkenbach:1996:RPS},
optnote = {ISBN 0-89791-896-7},
optorganization = {},
author = {Cassidy J. Curtis and Sean E. Anderson and Joshua E. Seims and Kurt
W. Fleischer and David H. Salesin},
series = CGPACS,
keywords = {Fluid simulation, glazing, illustration, Kubelka-Munk,
non-photorealistic rendering, optical compositing, painting,
pigments, watercolor},
editor = {Turner Whitted},
url = {http://grail.cs.washington.edu/pub/abstracts.html#Watercolor},
address = {New York},
localfile = {papers/Curtis.1997.CGW.pdf},
publisher = {ACM Press/ACM SIGGRAPH},
optmonth = aug,
doi = {http://doi.acm.org/10.1145/258734.258896},
citeseer =
{http://citeseer.nj.nec.com/article/curtis97computergenerated.html},
booktitle = SIGGRAPH97,
optstatus = {OK},
title = {{C}omputer-{G}enerated {W}atercolor},
abstract = {This paper describes the various artistic effects of watercolor
and shows how they can be simulated automatically. Our watercolor
model is based on an ordered set of translucent glazes, which are
created independently using a shallow-water fluid simulation. We
use a Kubelka-Munk compositing model for simulating the optical
effect of the superimposed glazes. We demonstrate how
computer-generated watercolor can be used in three different
applications: as part of an interactive watercolor paint system,
as a method for automatic image {"}watercolorization,{"} and as a
mechanism for non-photorealistic rendering of three-dimensional
scenes.},
year = {1997},
pages = {421--430},
}
|