@inproceedings{DiFiore:2003:M3T,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Fabian {Di Fiore} and Frank {Van Reeth}},
optkey = {},
optannote = {},
optseries = {},
url = {http://research.edm.luc.ac.be/~fdifiore/research/GRAPHITE2003},
address = {New York},
localfile = {papers/DiFiore.2003.M3T.pdf},
optisbn = {},
publisher = {ACM Press},
optmonth = {},
optciteseer = {},
doi = {http://doi.acm.org/10.1145/604471.604478},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of the 1st International Conference on Computer
Graphics and Interactive Techniques in Australasia and South East
Asia (GRAPHITE 2003, Melbourne, Australia, February 11--14)},
optvolume = {},
optnumber = {},
abstract = {In this paper we introduce a novel approach to assist a graphical
artist throughout the creation of traditional facial animation. We
focus on eliminating the time-consuming process of drawing all the
emotions of a character, which has to be seen from different
viewpoints. Furthermore, we aim at preserving the animator's
freedom of expressing the artistic style he is bearing in mind. To
establish these goals, we introduce the concept of facial emotion
channels, of which each represents a facial part expressing an
emotion. Furthermore, we present a novel approach through which an
emotionally meaningful 2D facial expression from one point of view
can be created from a reference expression from another point of
view. The provided solution is easy to use and empowers a much
quicker cartoon production, without hampering the animation
artists' creativity.},
title = {{M}imicing {3D} {T}ransformations of {E}motional {S}tylized
{A}nimation with {M}inimal {2D} {I}nput},
year = {2003},
pages = {21--28},
}
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