@inproceedings{DiFiore:2003:RAB,
opteditor = {},
optorganization = {},
author = {Fabian {Di Fiore} and William {Van Haevre} and Frank {Van Reeth}},
optkey = {},
optseries = {},
url = {http://alpha.luc.ac.be/~lucp1112/research/CGI2003/},
localfile = {papers/DiFiore.2003.RAB.pdf},
address = IEEEAdr,
publisher = IEEEPub,
doi = {http://dx.doi.org/10.1109/CGI.2003.1214459},
optmonth = {},
opturl = {},
optcrossref = {},
booktitle = {Proceedings of Computer Graphics International 2003 (CGI 2003,
July 09--11, 2003, Tokyo, Japan)},
optstatus = {},
optvolume = {},
optnumber = {},
title = {{R}endering {A}rtistic and {B}elievable {T}rees for {C}artoon
{A}nimation},
abstract = {We present a novel approach to design artistic and believable
trees in a cartoon-like style, which can be rendered by an
animated camera to produce a convincing 3D-like experience. While
computer assisted traditional animation is able to generate the
desired effects, this approach still depends too much on the
creation of many hand drawn images. Existing approaches fully
depending on 3D geometries, on the other hand, give little
artistic freedom and have difficulties to avoid artifacts popping
up in successive frames. In order to provide good solutions to
these difficulties, we present a hybrid (2.5D) framework,
combining the advantages of both 2D and 3D approaches. From an
underlying 3D geometry we get the necessary information to obtain
an acceptable level of 3D behavior and a good frame-to-frame
coherence. In the same framework, 2D artistic input is employed to
obtain any desired 'look’, both of the rendering and of the
animation.},
year = {2003},
pages = {144--151},
}
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