@inproceedings{DiFiore:2004:FUC,
opteditor = {},
optpostscript = {},
optaddress = {},
optorganization = {},
author = {Fabian {Di Fiore} and Johan Claes and Frank Van Reeth},
optkey = {},
optannote = {},
optseries = {},
url = {http://research.edm.luc.ac.be/~fdifiore/research/CASA2004},
optpublisher = {},
localfile = {papers/DiFiore.2004.FUC.pdf},
optisbn = {},
optmonth = {},
optciteseer = {},
optdoi = {},
optpages = {},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of Computer Animation and Social Agents (CASA 2004,
Geneva, Switzerland, July 07--09)},
optvolume = {},
optnumber = {},
abstract = {We present a novel approach to create stylised animations of
gaseous phenomena. Existing computer-assisted systems employ
computational physics-based approaches which generate 3D effects.
Unfortunately, these effects usually don’t look like traditional
animation, nor can the user freely design the behaviour of the
animation. Our approach combines benefits from existing 2D and 3D
approaches integrating them in an unusual but effective way.
Extending the application of particle systems, the particle paths
vary both with time and with the 3D viewing direction. Rendering
features such as smoothly varying common outlines and speedlines
help to preserve the animator’s artistic style. The incorporation
into a structured 2D modelling and animation environment enables a
stylised animation exhibiting a convincing frame-to-frame
coherence and allows 3D camera movement without aliasing
artefacts. The provided solution demonstrates how an animator can
remain in full control of a stylised process for effects animation
and how one framework is suitable for a wide range of effects.},
title = {{A} {F}ramework for {U}ser {C}ontrol on {S}tylized {A}nimation of
{G}aseous {P}henomena},
year = {2004},
}
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