@inproceedings{Diepstraten:2004:RLR,
opteditor = {},
optpostscript = {},
optaddress = {},
optorganization = {},
author = {Joachim Diepstraten and Thomas Ertl},
optkey = {},
optannote = {},
optseries = {},
localfile = {papers/Diepstraten.2004.RLR.pdf},
optisbn = {},
publisher = {IEEE},
doi = {http://doi.ieeecomputersociety.org/10.1109/CGI.2004.86},
optmonth = {},
optciteseer = {},
opturl = {},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of Computer Graphics International 2004},
optvolume = {},
optnumber = {},
abstract = {There is a growing interest for providing interactive graphics
also on mobile devices like PDAs, Smartphones, etc. Right now
mobile devices are very limited concerning graphical resources
basically only simple 2D rasterization operations are available,
that run completely on the main CPU of the device. The desire to
have more complex 3D graphics on these devices often results in a
remote rendering solution. Classical remote rendering solutions
produce the .nal images on a server and transfer these to the
client device over a wired or non-wired network. With this paper
we present an alternative method to the image-based approach by
splitting the rendering process between client and server
transfering couple of 2D line primitives over the network, which
are rendered locally by the mobile device.},
title = {{R}emote {L}ine {R}endering for {M}obile {D}evices},
year = {2004},
pages = {454--461},
}
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