@mastersthesis{Fashing:2001:ANP,
opturl = {},
month = may,
optwww = {},
author = {Mark Fashing},
optkey = {},
optannote = {},
school = {College of William and Mary},
title = {{A}dventures in {N}on-{P}hotorealism: {C}reating a {P}ainterly
{R}enderer},
abstract = {For decades, researchers have endeavored to increase the degree of
realism in computer-generated graphics. The progression from
shaders based on surface normals and interpolated colors to ones
that trace the paths of individual photons is just one example.
The creation of computer-generated art of this nature, that is art
that attempts to be true-to-life, is known as photorealistic
rendering. Today, photorealistic renderers are powerful enough to
seamlessly blend computer graphics into films and television
programs. In fact, the 2001 motion picture Final Fantasy: The
Spirits Within is entirely computer-generated and features
photorealistic human characters complete with porous sjin and
individually rendered strands of hair[15].},
address = {Williamsburg, Virginia, USA},
localfile = {papers/Fashing.2001.ANP.pdf},
type = {Honors Thesis},
year = {2001},
}
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