@inproceedings{Fekete:1995:TPS,
optcitations = {Pudet:1994:RTF,Wallace:1981:MTR},
optnote = {held in Los Angeles, California, 06-11 August 1995},
optorganization = {},
author = {{Jean-Daniel} Fekete and {\'{E}}rick Bizouarn and {\'{E}}ric
Cournarie and Thierry Galas and Fr{\'{e}}d{\'{e}}ric Taillefer},
series = CGPACS,
editor = {Robert Cook},
address = {New York},
optpublisher = {ACM Press/ACM SIGGRAPH},
localfile = {papers/Fekete.1995.TPS.pdf},
optkeywords = {2D animation, vector-based sketching, cel animation},
doi = {http://doi.acm.org/10.1145/218380.218417},
optmonth = aug,
citeseer = {http://citeseer.nj.nec.com/fekete95tictactoon.html},
booktitle = SIGGRAPH95,
optstatus = {OK},
title = {{TicTacToon}: {A} {P}aperless {S}ystem for {P}rofessional {2-D}
{A}nimation},
abstract = {TicTacToon is a system for professional 2D animation studios that
replaces the traditional paper-based production process.
TicTacToon is the first animation systemto use vector-based
sketching and painting: it uses an original method to transform a
pen trajectory with varying pressure into a stroke of varying
thickness, in real-time. TicTacToon provides resolution
independence, a virtually infinite number of layers, the ability
to dynamically manage perspective and sophisticated support for
reuse of drawings. Other innovations include replacement of the
rostrum model with a 3D model and integration into the overall 2D
animation production process. TicTacToon is in daily use by 2D
animation studios for a wide range of productions, from
commercials to television series and even a feature film. The user
interface enables professionals to sketch and draw as they do on
paper. Over 100 professional animators have used the system over a
period of two years and most need less than an hour before
beginning productive work. TicTacToon eliminates most tedious
tasks and frees professional animators for more creative work.},
pages = {79--90},
year = {1995},
}
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