@techreport{Fischer:2005:PSN,
optpostscript = {},
www =
{http://www.gris.uni-tuebingen.de/~fischer/janfischer.com/publications/Fischer05_BrushStroke_TechRep.pdf},
number = {WSI-2005-05},
month = may,
author = {Jan Fischer and Dirk Bartz},
optkey = {},
optannote = {},
opttype = {},
url = {http://w210.ub.uni-tuebingen.de/dbt/volltexte/2005/1720/},
localfile = {papers/Fischer.2005.PSN.pdf},
address = {Germany},
optkeywords = {},
optciteseer = {},
optdoi = {},
abstract = {The ultimate goal of augmented reality is to provide the user with
a view of the surroundings enriched by virtual objects.
Practically all augmented reality systems rely on standard
real-time rendering methods for generating the images of virtual
scene elements. Although such conventional computer graphics
algorithms are fast, they often fail to produce sufficiently
realistic renderings. The use of simple lighting and shading
methods, as well as the lack of knowledge about actual lighting
conditions in the real surroundings, cause virtual objects to
appear artificial. We have recently proposed a novel approach for
generating augmented reality images. Our method is based on the
idea of applying stylization techniques for reducing the visual
realism of both the camera image and the virtual graphical
objects. Special non-photorealistic image filters are applied to
the camera video stream. The virtual scene elements are rendered
using non-photorealistic rendering methods. Since both the camera
image and the virtual objects are stylized in a corresponding way,
they appear very similar. As a result, graphical objects can
become indistinguishable from the real surroundings. Here, we
present a new method for the stylization of augmented reality
images. This approach generates a painterly ``brush stroke''
rendering. The resulting stylized augmented reality video frames
look similar to paintings created in the ``pointillism'' style. We
describe the implementation of the camera image filter and the
non-photorealistic renderer for virtual objects. These components
have been newly designed or adapted for this purpose. They are
fast enough for generating augmented reality images in real-time
and are customizable. The results obtained using our approach are
very promising and show that it improves immersion in augmented
reality.},
title = {{A} {P}ointillism {S}tyle for the {N}on-{P}hotorealistic {D}isplay of
{A}ugmented {R}eality {S}cenes},
year = {2005},
institution = {Wilhelm Schickard Institute for Computer Science,
Graphical-Interactive Systems (WSI/GRIS), University of
T{\"u}bingen},
}
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