@article{Gardner:1984:SNS,
optcitations = {},
number = {3},
volume = {18},
month = jul,
optnote = {},
author = {Geoffrey Y. Gardner},
optkey = {},
optstatus = {OK},
localfile = {papers/Gardner.1984.SNS.pdf},
abstract = {Because of the high complexity of the real world, realistic
simulation of natural scenes is very costly in computation. The
topographical subtlety of common natural features such as trees
and clouds remains a stumbling block to cost-effective computer
modeling. A new scene model, composed of quadric surfaces bounded
with planes and overlaid with texturing, provides an efficient and
effective means of representing a wide range, of natural features.
The new model provides a compact and functional data base which
minimizes the number of scene elements. Efficient hidden surface
algorithms for quadric surfaces bounded by planes are included. A
mathematical texturing function represents natural surface detail
in a statistical manner. Techniques have been developed to
simulate natural scenes with the artistic efficiency of an
impressionist painter.},
title = {{S}imulation of {N}atural {S}cenes {U}sing {T}extured {Q}uadric
{S}urfaces},
doi = {http://dx.doi.org/10.1145/964965.808572},
journal = SIGGRAPH84,
year = {1984},
pages = {11--20},
}
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