@inproceedings{Gargus:2005:BAS,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Joshua Gargus},
optkey = {},
optannote = {},
optseries = {},
url = {http://doi.ieeecomputersociety.org/10.1109/C5.2005.6},
address = IEEEAdr,
localfile = {papers/Gargus.2005.BAS.pdf},
optisbn = {},
publisher = IEEEPub,
optkeywords = {},
optmonth = {},
optciteseer = {},
doi = {http://dx.doi.org/10.1109/C5.2005.6},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of the Third International Conference on Creating,
Connecting and Collaborating through Computing
(C\textsuperscript{5}'05)},
optvolume = {},
optnumber = {},
abstract = {This paper describes initial steps towards a system for
intuitively sketching animations in the context of a digital
sketchbook for developing ideas and recording thoughts. Following
a user-centric approach, the initial version of the system is
designed as an interviewing tool to gather user feedback that
would guide further UI development. To facilitate review of user
interviews, we have implemented a history mechanism that works
with arbitrarily nested 'worlds'. The history of the entire
complex of worlds can be traversed, or sub-worlds can be traversed
individually, or even be embedded in completely different worlds.
We describe a novel approach to fitting, storing, and rendering
strokes drawn by the user, which is designed for low storage
overhead and efficient traversal by our history mechanism, and
which supports expressively animated rendering styles using GPU
shaders.},
title = {Bootstrapping an Animated Sketchbook},
year = {2005},
pages = {33--40},
}
|