@inproceedings{Gooch:1999:ITI,
citeseer = {http://citeseer.nj.nec.com/gooch99interactive.html},
author = {Bruce Gooch and Peter-Pike J. Sloan and Amy A. Gooch and Peter
Shirley and Richard Riesenfeld},
booktitle = {Proceedings of the 1999 Symposium on Interactive {3D} Graphics},
editor = {Jarek Rossignac and Jessica Hodgins and James D. Foley},
optstatus = {OK},
localfile = {papers/Gooch.1999.ITI.pdf},
abstract = {A rendering is an abstraction that favors, preserves, or even
emphasizes some qualities while sacrificing, suppressing, or
omitting other characteristics that are not the focus of
attention. Most computer graphics rendering activities have been
concerned with photorealism, i.e., trying to emulate an image that
looks like a highquality photograph. This laudable goal is useful
and appropriate in many applications, but not in technical
illustration where elucidation of structure and technical
information is the preeminent motivation. This calls for a
different kind of abstraction in which technical communication is
central, but art and appearance are still essential instruments
toward this end. Work that has been done on computer generated
technical illustrations has focused on static images, and has not
included all of the techniques used to hand draw technical
illustrations. A paradigm for the display of technical
illustrations in a dynamic environment is presented...},
address = {New York},
isbn = {1-58113-082-1},
title = {{I}nteractive {T}echnical {I}llustration},
publisher = {ACM Press},
optmonth = {},
doi = {http://doi.acm.org/10.1145/300523.300526},
year = {1999},
pages = {31--38},
}
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