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[GSG+99]  Interactive Technical Illustration

Gooch:1999:ITI (In proceedings)
Author(s)Gooch B., Sloan P.P., Gooch A., Shirley P. and Riesenfeld R.
Title« Interactive Technical Illustration »
InProceedings of the 1999 Symposium on Interactive 3D Graphics
Editor(s)Jarek Rossignac and Jessica Hodgins and James D. Foley
Page(s)31--38
Year1999
PublisherACM Press
AddressNew York
ISBN number1-58113-082-1
Editor(s)Jarek Rossignac and Jessica Hodgins and James D. Foley

Abstract
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus of attention. Most computer graphics rendering activities have been concerned with photorealism, i.e., trying to emulate an image that looks like a highquality photograph. This laudable goal is useful and appropriate in many applications, but not in technical illustration where elucidation of structure and technical information is the preeminent motivation. This calls for a different kind of abstraction in which technical communication is central, but art and appearance are still essential instruments toward this end. Work that has been done on computer generated technical illustrations has focused on static images, and has not included all of the techniques used to hand draw technical illustrations. A paradigm for the display of technical illustrations in a dynamic environment is presented...

BibTeX code
@inproceedings{Gooch:1999:ITI,
  citeseer = {http://citeseer.nj.nec.com/gooch99interactive.html},
  author = {Bruce Gooch and Peter-Pike J. Sloan and Amy A. Gooch and Peter
            Shirley and Richard Riesenfeld},
  booktitle = {Proceedings of the 1999 Symposium on Interactive {3D} Graphics},
  editor = {Jarek Rossignac and Jessica Hodgins and James D. Foley},
  optstatus = {OK},
  localfile = {papers/Gooch.1999.ITI.pdf},
  abstract = {A rendering is an abstraction that favors, preserves, or even
              emphasizes some qualities while sacrificing, suppressing, or
              omitting other characteristics that are not the focus of
              attention. Most computer graphics rendering activities have been
              concerned with photorealism, i.e., trying to emulate an image that
              looks like a highquality photograph. This laudable goal is useful
              and appropriate in many applications, but not in technical
              illustration where elucidation of structure and technical
              information is the preeminent motivation. This calls for a
              different kind of abstraction in which technical communication is
              central, but art and appearance are still essential instruments
              toward this end. Work that has been done on computer generated
              technical illustrations has focused on static images, and has not
              included all of the techniques used to hand draw technical
              illustrations. A paradigm for the display of technical
              illustrations in a dynamic environment is presented...},
  address = {New York},
  isbn = {1-58113-082-1},
  title = {{I}nteractive {T}echnical {I}llustration},
  publisher = {ACM Press},
  optmonth = {},
  doi = {http://doi.acm.org/10.1145/300523.300526},
  year = {1999},
  pages = {31--38},
}

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