@inproceedings{Guo:2003:NRA,
opteditor = {},
optorganization = {},
author = {Qinglian Guo and Tosiyasu L. Kunii},
optkey = {},
optseries = {},
localfile = {papers/Guo.2003.NRA.pdf},
address = IEEEAdr,
publisher = IEEEPub,
optmonth = {},
doi = {http://dx.doi.org/10.1109/CGI.2003.1214460},
opturl = {},
optcrossref = {},
booktitle = {Proceedings of Computer Graphics International 2003 (CGI 2003,
July 09--11, 2003, Tokyo, Japan)},
optstatus = {},
optvolume = {},
abstract = {The paper presents an interactive painting system for generating
high quality and artistic calligraphy characters and black ink
paintings. The system is based on our original algorithm that is
unique in physically simulating the dynamic diffusion of liquid
ink into absorbent painting paper. The algorithm creates
remarkably realistic strokes efficiently. For rendering 20 strokes
in different size, it takes only 30 seconds on a personal
computer, fast enough for interactive performance. By using this
system, the users can create realistic strokes with delicate
``nijimi''-rendering, ``kasure''-rendering effects, which are
essential to black ink painting and modern calligraphy.},
optnumber = {},
title = {``{N}ijimi'' {R}endering {A}lgorithm for {C}reating {Q}uality {B}lack
{I}nk {P}aintings},
year = {2003},
pages = {152--161},
}
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