@article{Hall:1999:NRB,
number = {1},
month = mar,
issn = {1067-7055},
author = {Peter M. Hall},
address = {Oxford},
localfile = {papers/Hall.1999.NRB.pdf},
publisher = {NCC Blackwell Ltd},
journal = {Computer Graphics Forum},
doi = {http://dx.doi.org/10.1111/1467-8659.00300},
volume = {18},
opturl = {},
optstatus = {url pdf},
abstract = {We present Q-mapping which is a technique for rendering
three-dimensional objects using nonphotorealistic cues, by
applying Q-maps. Q-maps are three-dimensional textures that make
marks on objects, and thus provide visual cues for shape, shade,
and texture. Q-maps adapt to light intensity, typically by making
more marks in darker areas. Q-maps can produce images with a very
wide range of visual styles (e.g. half tone shading, and
pen-and-ink colour wash). The primary contribution is that these
styles reside in a single parametric space. Importantly this space
includes photorealism as a style, which is therefore regarded as a
special case of nonphotorealistic image rendering in general. We
illustrate our explanation of Q-mapping using examples from
scientific visualisation and computer graphics - and provide a
gallery of images to show the versatility of the approach.},
title = {{N}onphotorealistic {R}endering by {Q}-mapping},
pages = {27--39},
year = {1999},
}
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