@inproceedings{Haller:2005:LSA,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Michael Haller and Florian Landerl and Mark Billinghurst},
optkey = {},
optannote = {},
optseries = {},
address = {New York},
localfile = {papers/Haller.2005.LSA.pdf},
optisbn = {},
publisher = {ACM Press},
optkeywords = {},
doi = {http://doi.acm.org/10.1145/1101389.1101463},
optmonth = {},
optciteseer = {},
opturl = {},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of the 3\textsuperscript{rd} International Conference
on Computer Graphics and Interactive Techniques in Australasia
and South East Asia (GRAPHITE'05, Dunedin, New Zealand)},
optvolume = {},
optnumber = {},
abstract = {In this paper, we present sketchy-ar-us, a modified, real-time
version of the Loose and Sketchy algorithm used to render graphics
in an AR environment. The primary challenge was to modify the
original algorithm to produce a NPR effect at interactive frame
rate. Our algorithm renders moderately complex scenes at multiple
frames per second. Equipped with a handheld visor, visitors can
see the real environment overlaid with virtual objects with both
the real and virtual content rendered in a non-photorealistic
style.},
title = {{A} {L}oose and {S}ketchy {A}pproach in a {M}ediated {R}eality
{E}nvironment},
year = {2005},
pages = {371--379},
}
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