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[HH+90]  Direct WYSIWYG Painting and Texturing of 3D Shapes

Hanrahan:1990:WPT (Article)
Author(s)Hanrahan P. and Haeberli P.
Title« Direct WYSIWYG Painting and Texturing of 3D Shapes »
JournalACM SIGGRAPH Computer Graphics, Proceedings of ACM SIGGRAPH 90 (Dallas, TX, August 6--10, 1990)
Volume24
Number3
Page(s)215--223
Year1990
AddressNew York
Editor(s)Forest Baskett

Abstract
This paper describes a 3D object-space paint program. This pro- gram allows the user to directly manipulate the parameters used to shade the surface of the 3D shape by applying pigment to its sur- face. The pigment has all the properties normally associated with material shading models. This includes, but is not limited to, the diffuse color, the specular color, and the surface roughness. The pigment also can have thickness, which is modeled by simultaneously ereating a bump map attached to the shape. The output of the paint program is a 3D model with associated texture maps. This information can be used with any rendering program with texture mapping capabilities. Almost all traditional techniques of 2D computer image painting have analogues in 3D object paint- ing, but there are also many new techniques unique to 3D. One example is the use of solid textures to pattern the surface.

BibTeX code
@article{Hanrahan:1990:WPT,
  optcitations = {Bleser:1988:CSR,Haeberli:1990:PBN,Whitted:1983:AAL},
  number = {3},
  month = aug,
  author = {Patrick Hanrahan and Paul Haeberli},
  optkey = {},
  series = CGPACS,
  editor = {Forest Baskett},
  address = {New York},
  localfile = {papers/Hanrahan1990.WPT.pdf},
  optkeywords = {},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/97880.97903},
  organization = {ACM SIGGRAPH},
  journal = SIGGRAPH90,
  volume = {24},
  optstatus = {abstract},
  title = {{D}irect {WYSIWYG} {P}ainting and {T}exturing of {3D} {S}hapes},
  abstract = {This paper describes a 3D object-space paint program. This pro-
              gram allows the user to directly manipulate the parameters used to
              shade the surface of the 3D shape by applying pigment to its sur-
              face. The pigment has all the properties normally associated with
              material shading models. This includes, but is not limited to, the
              diffuse color, the specular color, and the surface roughness. The
              pigment also can have thickness, which is modeled by
              simultaneously ereating a bump map attached to the shape. The
              output of the paint program is a 3D model with associated texture
              maps. This information can be used with any rendering program with
              texture mapping capabilities. Almost all traditional techniques of
              2D computer image painting have analogues in 3D object paint- ing,
              but there are also many new techniques unique to 3D. One example
              is the use of solid textures to pattern the surface.},
  year = {1990},
  pages = {215--223},
}

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