@article{Hanrahan:1990:WPT,
optcitations = {Bleser:1988:CSR,Haeberli:1990:PBN,Whitted:1983:AAL},
number = {3},
month = aug,
author = {Patrick Hanrahan and Paul Haeberli},
optkey = {},
series = CGPACS,
editor = {Forest Baskett},
address = {New York},
localfile = {papers/Hanrahan1990.WPT.pdf},
optkeywords = {},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/97880.97903},
organization = {ACM SIGGRAPH},
journal = SIGGRAPH90,
volume = {24},
optstatus = {abstract},
title = {{D}irect {WYSIWYG} {P}ainting and {T}exturing of {3D} {S}hapes},
abstract = {This paper describes a 3D object-space paint program. This pro-
gram allows the user to directly manipulate the parameters used to
shade the surface of the 3D shape by applying pigment to its sur-
face. The pigment has all the properties normally associated with
material shading models. This includes, but is not limited to, the
diffuse color, the specular color, and the surface roughness. The
pigment also can have thickness, which is modeled by
simultaneously ereating a bump map attached to the shape. The
output of the paint program is a 3D model with associated texture
maps. This information can be used with any rendering program with
texture mapping capabilities. Almost all traditional techniques of
2D computer image painting have analogues in 3D object paint- ing,
but there are also many new techniques unique to 3D. One example
is the use of solid textures to pattern the surface.},
year = {1990},
pages = {215--223},
}
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