@misc{Hanrahan:2005:RAF,
howpublished = {Capstone talk at Eurographics 2005 (August 29--September 02,
2005, Trinity College, Dublin, Ireland)},
month = aug,
author = {Pat Hanrahan},
optkey = {},
optannote = {},
abstract = {The big idea in computer graphics, what makes CG different from
other ways of making images, is that CG represents images
symbolically. The artist or designer creates a symbolic
representation of the image, and the computer converts that
representation to physical media. Because computational processes
are so flexible, we have the freedom to invent any abstract
representation that suits our needs. Somewhat surprisingly, most
of computer graphics research has focused on the science and
technology needed to make photorealistic images representing the
physical world. In this talk, I will argue that we should shift
our focus to developing techniques for manipulating abstract image
representations. Historically, abstract imagery is more recent and
more innovative than realistic imagery. Functionally, abstract
image representations are often more informative and more
expressive than realistic ones. More fundamentally, abstract image
models better depict our mental models of the world, and are hence
more useful to most people that use computer graphics in their
work. In addition to motivating this line of research, I will
outline some potentially promising research directions.},
title = {{R}ealism or {A}bstract {I}magery: {T}he {F}uture of {C}omputer
{G}raphics?},
localfile = {papers/Hanrahan.2005.RAF.pdf},
year = {2005},
doi = {http://dx.doi.org/10.1111/j.1467-8659.2005.00848.x},
}
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