@inproceedings{Hausner:2001:SDM,
optnote = {},
author = {Alejo Hausner},
optkey = {},
series = CGPACS,
optannote = {},
editor = {Eugene Fiume},
address = {New York},
optpublisher = {},
localfile = {papers/Hausner.2001.SDM.pdf},
organization = {ACM SIGGRAPH},
doi = {http://doi.acm.org/10.1145/383259.383327},
optmonth = {},
citeseer = {http://citeseer.nj.nec.com/hausner01simulating.html},
optcrossref = {},
booktitle = SIGGRAPH2001,
optstatus = {OK},
optvolume = {},
optnumber = {},
title = {{S}imulating {D}ecorative {M}osaics},
abstract = {This paper presents a method for simulating decorative tile
mosaics. Such mosaics are challenging because the square tiles
that comprise them must be packed tightly and yet must follow
orientations chosen by the artist. Based on an existing image and
user-selected edge features, the method can both reproduce the
image's colours and emphasize the selected edges by placing tiles
that follow the edges. The method uses centroidal voronoi diagrams
which normally arrange points in regular hexagonal grids. By
measuring distances with an manhattan metric whose main axis is
adjusted locally to follow the chosen direction field, the
centroidal diagram can be adapted to place tiles in curving square
grids instead. Computing the centroidal voronoi diagram is made
possible by leveraging the z-buffer algorithm available in many
graphics cards.},
year = {2001},
pages = {573--580},
}
|