@article{Herot:1976:GIT,
optcitations = {},
number = {3},
month = jul,
author = {Christopher F. Herot},
optkey = {},
series = CGPACS,
localfile = {papers/Herot.1976.GIT.pdf},
address = {New York},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/563274.563294},
organization = {ACM SIGGRAPH},
journal = SIGGRAPH76,
volume = {10},
title = {{G}raphical {I}nput {T}hrough {M}achine {R}ecognition of {S}ketches},
abstract = {A family of programs has been developed to allow graphical input
through continuous digitizing. Drawing data, sampled at a high and
constant rate, is compressed and mapped into lines and splines, in
two and three dimensions. This is achieved by inferring a
particular user's intentions from measures of speed and
pressure.Recent experiments have shown that even the most basic
inference making cannot rely solely upon knowledge of the user's
drawing style, but needs additional knowledge of the subject being
drawn, the protocols of its domain, and the stage of development
of the user's design. This requirement implies a higher level of
machine intelligence than currently exists. An alternate approach
is to increase the user's involvement in the recognition
process.Contrary to previous efforts to move from sketch to
mechanical drawing without human intervention, this paper reports
on an interactive system for graphical input in which the user
overtly partakes in training the machine and massaging the data at
all levels of interpretation. The initial routines for data
compression employ parallel functions for extracting such features
as bentness, straightness, and endness. These are planned for
implementation in microprocessors.Results offer a system for rapid
(and enjoyable) graphical input with real-time interpretation, the
beginnings of an intelligent tablet.},
year = {1976},
pages = {97--102},
}
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