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[Her99]  Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines

Hertzmann:1999:INP (In a collection)
Author(s)Hertzmann A.
Title« Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines »
InACM SIGGRAPH 99 Course Notes. Course on Non-Photorelistic Rendering
Editor(s)Stuart Green
Year1999
PublisherACM Press/ACM SIGGRAPH
AddressNew York
URLhttp://mrl.nyu.edu/publications/npr-course1999/
Editor(s)Stuart Green

Abstract
In these notes, we survey some of the basic tools used for non-photorealistic rendering of 3D scenes. We will primarily focus on detecting outlines of object shape: silhouettes, boundaries, and creases. (Hatching and shading, which are also very important for communicating shape, are discussed elsewhere in the course notes.) The algorithms in this section can be divided into algorithms that operate in the image space (2D), and algorithms that operate in world space (3D).

BibTeX code
@incollection{Hertzmann:1999:INP,
  optcitations =
                  {Appel:1967:TNQ,Curtis:1998:LSA,Decaudin:1996:RSI,Elber:1998:LAI,Elber:1990:HCR,Gooch:1998:INP,Gooch:1999:ITI,Markosian:1997:RTN,Raskar:1999:IPS,Saito:1990:CRD,Winkenbach:1996:RPS},
  chapter = {7},
  optnote = {},
  optorganization = {ACM SIGGRAPH},
  author = {Aaron Hertzmann},
  optkey = {},
  optseries = {},
  opttype = {},
  editor = {Stuart Green},
  optedition = {},
  url = {http://mrl.nyu.edu/publications/npr-course1999/},
  address = {New York},
  localfile = {papers/Hertzmann.1999.INP.pdf},
  publisher = {ACM Press/ACM SIGGRAPH},
  optmonth = {},
  optdoi = {},
  optcrossref = {},
  optpages = {},
  booktitle = {ACM SIGGRAPH 99 Course Notes. Course on Non-Photorelistic
               Rendering},
  optstatus = {OK},
  optvolume = {},
  optnumber = {},
  abstract = {In these notes, we survey some of the basic tools used for
              non-photorealistic rendering of 3D scenes. We will primarily focus
              on detecting outlines of object shape: silhouettes, boundaries,
              and creases. (Hatching and shading, which are also very important
              for communicating shape, are discussed elsewhere in the course
              notes.) The algorithms in this section can be divided into
              algorithms that operate in the image space (2D), and algorithms
              that operate in world space (3D).},
  title = {{I}ntroduction to {3D} {N}on-{P}hotorealistic {R}endering:
           {S}ilhouettes and {O}utlines},
  year = {1999},
}

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