@incollection{Hertzmann:1999:INP,
optcitations =
{Appel:1967:TNQ,Curtis:1998:LSA,Decaudin:1996:RSI,Elber:1998:LAI,Elber:1990:HCR,Gooch:1998:INP,Gooch:1999:ITI,Markosian:1997:RTN,Raskar:1999:IPS,Saito:1990:CRD,Winkenbach:1996:RPS},
chapter = {7},
optnote = {},
optorganization = {ACM SIGGRAPH},
author = {Aaron Hertzmann},
optkey = {},
optseries = {},
opttype = {},
editor = {Stuart Green},
optedition = {},
url = {http://mrl.nyu.edu/publications/npr-course1999/},
address = {New York},
localfile = {papers/Hertzmann.1999.INP.pdf},
publisher = {ACM Press/ACM SIGGRAPH},
optmonth = {},
optdoi = {},
optcrossref = {},
optpages = {},
booktitle = {ACM SIGGRAPH 99 Course Notes. Course on Non-Photorelistic
Rendering},
optstatus = {OK},
optvolume = {},
optnumber = {},
abstract = {In these notes, we survey some of the basic tools used for
non-photorealistic rendering of 3D scenes. We will primarily focus
on detecting outlines of object shape: silhouettes, boundaries,
and creases. (Hatching and shading, which are also very important
for communicating shape, are discussed elsewhere in the course
notes.) The algorithms in this section can be divided into
algorithms that operate in the image space (2D), and algorithms
that operate in world space (3D).},
title = {{I}ntroduction to {3D} {N}on-{P}hotorealistic {R}endering:
{S}ilhouettes and {O}utlines},
year = {1999},
}
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