@article{Hertzmann:2003:SSR,
number = {4},
volume = {23},
month = {jul/aug},
optnote = {},
author = {Aaron Hertzmann},
optkey = {},
optannote = {},
url = {http://doi.ieeecomputersociety.org/10.1109/MCG.2003.1210867},
localfile = {papers/Hertzmann.2003.SSR.pdf},
abstract = {This tutorial describes stroke-based rendering (SBR), an automatic
approach to creating nonphotorealistic imagery by placing discrete
elements called strokes, such as paint strokes or stipples. Many
SBR algorithms and styles have been proposed, including styles of
painting, pen-and-ink drawing, tile mosaics, stippling, streamline
visualization, and tensor field visualization. This tutorial
attempts to make sense of the disparate work in this area by
creating a unified view of SBR algorithms, identifying the common
elements, as well as the unique ideas of each. Moreover,
presenting ideas in this fashion suggests possibilities for future
research.},
title = {{A} {S}urvey of {S}troke-{B}ased {R}endering},
doi = {http://dx.doi.org/10.1109/MCG.2003.1210867},
journal = j-IEEE-CGA,
year = {2003},
pages = {70--81},
}
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