@inproceedings{Hoppe:1996:PM,
optcitations = {Hoppe:1993:MO},
optnote = {held in New Orleans, Louisiana, 04-09 August 1996},
optorganization = {},
author = {Hugues Hoppe},
series = CGPACS,
optannote = {Highly detailed geometric models are rapidly becoming commonplace
in computer graphics. These models, often represented as complex
triangle meshes, challenge rendering performance, transmission
bandwidth, and storage capacities. This paper introduces the
progressive mesh (PM) representation, a new scheme for storing
and transmitting arbitrary triangle meshes. This efficient,
lossless, continuous-resolution representation addresses several
practical problems in graphics: smooth geomorphing of
level-of-detail approximations, progressive transmission, mesh
compression, and selective refinement. In addition, we present a
new mesh simplification procedure for constructing a PM
representation from an arbitrary mesh. The goal of this
optimization procedure is to preserve not just the geometry of
the original mesh, but more importantly its overall appearance as
defined by its discrete and scalar appearance attributes such as
material identifiers, color values, normals, and texture
coordinates. We demonstrate construction of the PM representation
and its applications using several practical models.},
editor = {Holly Rushmeier},
url = {http://research.microsoft.com/~hoppe/#pm},
address = {New York},
localfile = {papers/Hoppe.1996.PM.pdf},
publisher = {ACM Press/ACM SIGGRAPH},
doi = {http://doi.acm.org/10.1145/237170.237216},
optmonth = aug,
citeseer = {http://citeseer.nj.nec.com/hoppe96progressive.html},
booktitle = SIGGRAPH96,
optstatus = {OK},
title = {{P}rogressive {M}eshes},
year = {1996},
pages = {99--108},
}
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