@inproceedings{Hsu:1994:DAU,
optcitations =
{Bleser:1988:CSR,Guo:1991:MDP,Hsu:1993:SS,Litwinowicz:1991:IAA,Pang:1991:DCT,Sederberg:1992:PBA,Strassmann:1986:HB,Vermeulen:1989:PSP,Whitted:1983:AAL},
optnote = {},
optorganization = {},
author = {Siu Chi Hsu and Irene H. H. Lee},
optkey = {},
series = CGPACS,
optannote = {ISBN 0-89791-667-0},
editor = {Andrew Glassner},
optpublisher = {ACM Press/ACM SIGGRAPH},
address = {New York},
localfile = {papers/Hsu.1994.DAU.pdf},
doi = {http://doi.acm.org/10.1145/192161.192186},
optmonth = jul,
optcrossref = {},
booktitle = SIGGRAPH94,
optstatus = {OK},
optvolume = {},
optnumber = {},
title = {{D}rawing and {A}nimation {U}sing {S}keletal {S}trokes},
abstract = {The use of skeletal strokes is a new vector graphics realization
of the brush and stroke metaphor using arbitrary pictures as
'ink'. It is based on an idealized 2D deformation model defined by
an arbitrary path. Its expressiveness as a general brush stroke
replacement and efficiency for interactive use make it suitable as
a basic drawing primitive in drawing programs as well as windowing
and page description systems. This paper presents our drawing and
animation system, 'Skeletal Draw', based on skeletal strokes. The
effectiveness of the system in stylish picture creation is
illustrated with various pictures made with it. Decisions made in
the handling of sub-strokes in a higher order stroke and recursive
strokes are discussed. The general anchoring mechanism in the
skeletal stroke framework allows any arbitrary picture deformation
to be abstracted into a single stroke. Its extension to piecewise
continuous anchoring and the anchoring of shear angle and stroke
width are explained. We demonstrated how this mechanism allows us
to build up powerful pseudo-3D models which are particularly
useful in the production of 2½D cartoon drawings and animation.
Animation sequences have been made to illustrate the ideas,
including a vector graphics based motion blurring technique.},
year = {1994},
pages = {109--118},
}
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