@article{Isenberg:2003:ADG,
number = {4},
volume = {23},
month = {jul/aug},
optnote = {},
author = {Tobias Isenberg and Bert Freudenberg and Nick Halper and Stefan
Schlechtweg and Thomas Strothotte},
optkey = {},
optannote = {},
url = {http://dx.doi.org/10.1109/MCG.2003.1210862},
localfile = {papers/Isenberg.2003.ADG.pdf},
abstract = {Generating object silhouettes lies at the heart of nonphotorealism
and is needed for many styles of rendering. This article
describes, categorizes, discusses, and recommends algorithms for
computing the silhouette of a polygonal model, thus guiding
developers to the optimal approach for their specific needs.},
title = {{A} {D}eveloper's {G}uide to {S}ilhouette {A}lgorithms for
{P}olygonal {M}odels},
doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2003.1210862},
journal = j-IEEE-CGA,
year = {2003},
pages = {28--37},
}
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