@inproceedings{Kang:2003:HAR,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Shin-Jin Kang and Sun-Jeong Kim and Chang-Hun Kim},
optkey = {},
series = LNICS,
optannote = {},
address = {Berlin, Heidelberg},
localfile = {papers/Kang.2003.HAR.pdf},
optisbn = {},
publisher = {Springer-Verlag},
optkeywords = {},
doi = {http://springerlink.metapress.com/link.asp?id=16k7d7p9kg05pdb0},
optmonth = {},
optciteseer = {},
opturl = {},
volume = {2669},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of ICCSA 2003 (Montreal, Canada)},
optnumber = {},
abstract = {This paper presents a method for real-time 3D Sumi-e rendering
using normal graphics hardware. Sumi-e is one of the traditional
oriental painting styles. Most research on Sumi-e paintings has
focused on 2D or 2.5D Sumi-e brushwork simulation. On these
systems, complicated user's hand drawing is required to generate
the image of Sumi-e effects, and it can render the 2D or 2.5D
Sumi-e images only. We present an automated rendering system for
3D image of Sumi-e painting. It uses 3D common object as an input
data and does not need any additional input of user brushwork.
Especially for the real-time rendering, hardware-accelerated
algorithm for Sumi-e rendering is newly suggested in our system.
It is designed with efficiency for customer level graphics
hardware. The results of this paper show that the features of
traditional Sumi-e painting are successfully modeled and that 3D
Sumi-e painting is rendered in real-time effectively.},
title = {{H}ardware-{A}ccelerated {R}eal-{T}ime {R}endering for {3D} {S}umi-e
{P}ainting},
year = {2003},
pages = {599--608},
}
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