@inproceedings{Kawata:2004:IPB,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Hiroaki Kawata and Alexandre Gouaillard and Takashi Kanai},
optkey = {},
optannote = {},
optseries = {},
url = {http://doi.ieeecomputersociety.org/10.1109/CW.2004.42},
address = IEEEAdr,
localfile = {papers/Kawata.2004.IPB.pdf},
optisbn = {},
publisher = IEEEPub,
optkeywords = {},
optmonth = {},
optciteseer = {},
doi = {http://dx.doi.org/10.1109/CW.2004.42},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of the International Conference on Cyberworlds 2004
(CW'04, November 18--20, 2004)},
optvolume = {},
optnumber = {},
abstract = {Non-photorealistic rendering (NPR) methods have been proposed for
more than ten years in the Computer Graphic field. Separately,
within past few years, several algorithms for rendering surfaces
from their points, or point sets directly, were proposed. But so
far, no NPR like painterly rendering has been proposed for point
sets. In this paper, we propose an interactive point-based
painterly rendering algorithm. The Interactive frame rate is
achieved by using both a point-based approach to represent the
geometry of the surface and an image-based approach for the
rendering. Our algorithm achieves interactive rates and
outperforms mesh-based previously reported results. A by-product
of our work, we also provide a faster, higher quality IBPR
algorithm. We have showed that using most sophisticated
statistical approach, we could improve the rendering quality.},
title = {{I}nteractive {P}oint-{B}ased {P}ainterly {R}endering},
year = {2004},
pages = {293--299},
}
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