@article{Krikke:2006:CGA,
optpostscript = {},
number = {3},
month = {may/jun},
author = {Jan Krikke},
optkey = {},
optannote = {},
localfile = {papers/Krikke.2006.CGA.pdf},
optkeywords = {},
doi = {http://dx.doi.org/10.1109/MCG.2006.53},
optciteseer = {},
journal = j-IEEE-CGA,
opturl = {http://doi.ieeecomputersociety.org/10.1109/MCG.2006.53},
volume = {26},
optwww = {},
title = {{C}omputer {G}raphics {A}dvances the {A}rt of {A}nime},
abstract = {Japan's animation industry leads the world with output of 2D
animation. The continuing focus on 2D is partly economic (lower
production cost) and partly aesthetic. Japan's traditional
pictorial language, the antithesis of Western optical realism,
matches the visual immediacy of animation. Several Japanese
studios are blending 2D and 3D, a hybrid approach that mixes
nonphotorealistic rendering and optical realism. The most notable
example is Appleseed, a feature-length animation movie that
explores a new visual language for computer graphics.},
pages = {14--19},
year = {2006},
}
|