@inproceedings{Kulla:2003:UTS,
author = {Christopher D. Kulla and James D. Tucek and Reynold J. Bailey and
Cindy M. Grimm},
optkey = {},
optannote = {},
optseries = {},
editor = {Jon Rokne and Reinhard Klein and Wenping Wang},
localfile = {papers/Kulla.2003.UTS.pdf},
address = {Los Alamitos, CA},
publisher = {IEEE},
organization = {IEEE Computer Society},
doi = {http://dx.doi.org/10.1109/PCCGA.2003.1238298},
optmonth = {},
optcrossref = {},
booktitle = {Proceedings of Pacific Graphics 2003},
optvolume = {},
abstract = {This paper presents several methods for shading meshes from
scanned paint samples that represent dark to light transitions.
Our techniques emphasize artistic control of brush stroke texture
and color. We first demonstrate how the texture of the paint
sample can be separated from its color gradient. We demonstrate
three methods, two real-time and one off-line, for producing
rendered, shaded images from the texture samples. All three
techniques use texture synthesis to generate additional paint
samples. Finally, we develop metrics for evaluating how well each
method achieves our goal in terms of texture similarity, shading
correctness and temporal coherence.},
optnumber = {},
title = {{U}sing {T}exture {S}ynthesis for {N}on-{P}hotorealistic {S}hading
from {P}aint {S}amples},
year = {2003},
pages = {477--481},
}
|