@inproceedings{Lake:2000:SRT,
optnote = {},
optorganization = {ACM},
author = {Adam Lake and Carl Marshall and Mark Harris and Marc Blackstein},
optkey = {},
optannote = {},
optseries = {},
editor = {Jean-Daniel Fekete and David Salesin},
address = {New York},
localfile = {papers/Lake.2000.SRT.pdf},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/340916.340918},
optmonth = {},
citeseer = {http://citeseer.nj.nec.com/lake00stylized.html},
optcrossref = {},
booktitle = NPAR2000,
optstatus = {OK},
optvolume = {},
optnumber = {},
title = {{S}tylized {R}endering {T}echniques for {S}calable {R}eal-{T}ime
{3D}{A}nimation},
abstract = {Researchers in nonphotorealistic rendering (NPR) have investigated
a variety of techniques to simulate the styles of artists. Recent
work has resulted in methods for pen-and-ink illustration, pencil
sketching, watercolor, engraving, and silhouette edge rendering.
This paper presents real-time methods to emulate cartoon styles.
We also present variations on a texture mapping technique to
achieve real-time pencil sketching. We demonstrate our method of
inking silhouettes, material and mesh boundaries, and crease
edges. In addition, we present techniques for emphasizing motion
of cartoon objects by introducing geometry into the cartoon scene.
The rendering system is integrated with an animation system and a
runtime multiresolution mesh (MRM) system to achieve scalability,
ensuring real-time performance on any platform. Such solutions
allow us to take advantage of evolving hardware in order to make
nonphotorealistic animation and rendering achievable on low- and
high-end consumer platforms...},
year = {2000},
pages = {13--20},
}
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