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[LMH+00]  Stylized Rendering Techniques for Scalable Real-Time 3DAnimation

Lake:2000:SRT (In proceedings)
Author(s)Lake A., Marshall C., Harris M. and Blackstein M.
Title« Stylized Rendering Techniques for Scalable Real-Time 3DAnimation »
InProceedings of the First International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2000, Annecy, France, June 5--7, 2000)
Editor(s)Jean-Daniel Fekete and David Salesin
Page(s)13--20
Year2000
PublisherACM Press
AddressNew York
Editor(s)Jean-Daniel Fekete and David Salesin

Abstract
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink illustration, pencil sketching, watercolor, engraving, and silhouette edge rendering. This paper presents real-time methods to emulate cartoon styles. We also present variations on a texture mapping technique to achieve real-time pencil sketching. We demonstrate our method of inking silhouettes, material and mesh boundaries, and crease edges. In addition, we present techniques for emphasizing motion of cartoon objects by introducing geometry into the cartoon scene. The rendering system is integrated with an animation system and a runtime multiresolution mesh (MRM) system to achieve scalability, ensuring real-time performance on any platform. Such solutions allow us to take advantage of evolving hardware in order to make nonphotorealistic animation and rendering achievable on low- and high-end consumer platforms...

BibTeX code
@inproceedings{Lake:2000:SRT,
  optnote = {},
  optorganization = {ACM},
  author = {Adam Lake and Carl Marshall and Mark Harris and Marc Blackstein},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Jean-Daniel Fekete and David Salesin},
  address = {New York},
  localfile = {papers/Lake.2000.SRT.pdf},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/340916.340918},
  optmonth = {},
  citeseer = {http://citeseer.nj.nec.com/lake00stylized.html},
  optcrossref = {},
  booktitle = NPAR2000,
  optstatus = {OK},
  optvolume = {},
  optnumber = {},
  title = {{S}tylized {R}endering {T}echniques for {S}calable {R}eal-{T}ime
           {3D}{A}nimation},
  abstract = {Researchers in nonphotorealistic rendering (NPR) have investigated
              a variety of techniques to simulate the styles of artists. Recent
              work has resulted in methods for pen-and-ink illustration, pencil
              sketching, watercolor, engraving, and silhouette edge rendering.
              This paper presents real-time methods to emulate cartoon styles.
              We also present variations on a texture mapping technique to
              achieve real-time pencil sketching. We demonstrate our method of
              inking silhouettes, material and mesh boundaries, and crease
              edges. In addition, we present techniques for emphasizing motion
              of cartoon objects by introducing geometry into the cartoon scene.
              The rendering system is integrated with an animation system and a
              runtime multiresolution mesh (MRM) system to achieve scalability,
              ensuring real-time performance on any platform. Such solutions
              allow us to take advantage of evolving hardware in order to make
              nonphotorealistic animation and rendering achievable on low- and
              high-end consumer platforms...},
  year = {2000},
  pages = {13--20},
}

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