@inproceedings{Loviscach:2002:RAL,
optnote = {},
author = {J{\"o}rn Loviscach},
optkey = {},
optseries = {},
keywords = {silhouette extraction},
editor = {Isabel Navazo Alvaro and Philipp Slusallek},
localfile = {papers/Loviscach.2002.RAL.pdf},
address = {Oxford, UK},
publisher = {Blackwell Publishers},
organization = {Eurographics Association},
optmonth = sep,
optcrossref = {},
booktitle = EUROGRAPHICS2002Abstr,
optvolume = {},
title = {{R}endering {A}rtistic {L}ine {D}rawings {U}sing {O}ff-the-{S}helf
{3-D} {S}oftware},
abstract = {Most commercial 3-D software packages used for animated films and
still picture production offer merely rudimentary support for
non-photorealistic rendering. However, nearly all of these
packages possess interfaces which allow the user to add custom
shader programs. We present a solution which uses a custom shader
combined with post-processing software in order to draw outlines
and creases of 3-D scenes in a way which simulates artistic tools
like pencils and ink brushes.},
optnumber = {},
year = {2002},
pages = {125--130},
}
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