@inproceedings{Lu:2002:HAI,
optpostscript = {},
optnote = {},
optorganization = {},
author = {Aidong Lu and Joe Taylor and Mark Hartner and David S. Ebert and
Charles D. Hansen},
optkey = {},
optannote = {},
optseries = {},
editor = {Bernd Girod and Heinrich Niemann and Hans-Peter Seidel and
G{\"u}nther Greiner and Thomas Ertl},
url = {http://web.ics.purdue.edu/~alu/research/pstipple.htm},
address = {Berlin},
localfile = {papers/Lu.2002.HAI.pdf},
optisbn = {},
publisher = {Akademische Verlagsgesellschaft Aka GmbH},
optkeywords = {},
optmonth = {},
optciteseer = {},
optdoi = {},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of Vision, Modeling, and Visualization 2002 (VMV
2002, November 20--22, 2002, Erlangen, Germany)},
optvolume = {},
optnumber = {},
abstract = {Pen and ink rendering techniques provide artistic, illustrative,
and informative representations of objects. With recent advances
in hardware graphics technology, several researchers have
developed interactive non-photorealistic rendering techniques,
including hatching, toon rendering, and silhouettes. However, the
stippling method of drawing and shading using dots has not
received as much focus. In this paper, we present an interactive
system for stipple drawing of surface-based objects that provides
illustrative stipple renderings of multiple objects and includes
adaptation of the stippling to provide a consistent rendering of
objects at any scale. We also describe the use of the latest
graphics hardware capabilities for accelerating the rendering by
performing the silhouette rendering on the GPU and the stipple
density enhancement calculations as a vertex program.},
title = {{H}ardware-{A}ccelerated {I}nteractive {I}llustrative {S}tipple
{D}rawing of {P}olygonal {O}bjects},
year = {2002},
pages = {61--68},
}
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