@article{Luebke:2001:DSP,
number = {3},
optnote = {},
author = {David P. Luebke},
optkey = {},
optannote = {},
localfile = {papers/Luebke.2001.DSP.pdf},
optmonth = {},
journal = j-IEEE-CGA,
doi = {http://dx.doi.org/10.1109/38.920624},
citeseer = {http://citeseer.nj.nec.com/luebke01developers.html},
volume = {21},
optstatus = {doi},
abstract = {Polygonal simplification, a.k.a. level of detail, is an important
tool for anyone doing interactive rendering, but how is a
developer to choose among the dozens of published algorithms? This
article surveys the field from a developer's point of view,
attempting to identify the issues in picking an algorithm, relate
the strengths and weaknesses of different approaches, and describe
a number of published algorithms as examples.},
title = {{A} {D}eveloper's {S}urvey of {P}olygonal {S}implification
{A}lgorithms},
year = {2001},
pages = {24--35},
}
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