@article{Luft:2006:RWA,
optpostscript = {},
number = {2},
month = mar,
author = {Thomas Luft and Oliver Deussen},
optkey = {},
optannote = {},
url = {http://graphics.uni-konstanz.de/~luft/interactive_watercolor/interactive_watercolor_en.html},
localfile = {papers/Luft.2006.RWA.pdf},
optkeywords = {},
journal = {Journal of Computer Science and Technology},
optciteseer = {},
volume = {21},
optdoi = {},
optwww = {},
title = {{R}eal-{T}ime {W}atercolor for {A}nimation},
abstract = {We present algorithms that allow for real-time rendering of
3D-scenes with a watercolor painting appearance. Our approach
provides two essential painting techniques: the wet-on-wet and the
wet-on-dry painting. We concentrate on efficient algorithms based
on image space processing rather than on an exact simulation. This
allows for the real-time rendering of 3D scenes. During an
animation a high frame-to-frame coherence can be achieved due to a
stable segmentation scheme. Finally, we seamlessly integrate a
smooth illumination into the watercolor renderings using
information from the 3D-scene.},
pages = {159--165},
year = {2006},
}
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