@inproceedings{Lum:2001:NPR,
opteditor = {},
optnote = {},
optaddress = {},
optorganization = {},
author = {Eric B. Lum and Kwan-Liu Ma},
optkey = {},
optannote = {},
optseries = {},
localfile = {papers/Lum.2001.NPR.pdf},
optpublisher = {},
doi = {http://dx.doi.org/10.1109/PCCGA.2001.962888},
optmonth = {},
citeseer = {http://citeseer.nj.nec.com/486207.html},
optcrossref = {},
booktitle = {Proceedings of Pacific Graphics 2001},
optstatus = {doi editor publisher address},
optvolume = {},
optnumber = {},
title = {{N}on-{P}hotorealistic {R}endering using {W}atercolor {I}nspired
{T}extures and {I}llumination},
abstract = {In this paper, we present a watercolor inspired method for the
rendering of surfaces. Our approach mimics the watercolor process
by building up an illuminated scene through the compositing of
several layers of semitransparent paint. The key steps consist of
creating textures for each layer using LIC of Perlin Noise, and
then calculating the layer thickness distribution using an
inverted subtractive lighting model. The resulting
watercolor-style images have color coherence that results from the
mixing of a limited palette of paints. The new lighting model
helps to better convey large shape changes, while texture
orientations give hints of less dominant features. The rendered
images therefore possess perceptual clues to more effectively
communicate shape and texture information.},
year = {2001},
pages = {322--331},
}
|