@techreport{McGuire:2006:RTC,
optpostscript = {},
month = mar,
author = {Morgan McGuire},
optkey = {},
optannote = {},
opttype = {},
url = {http://cs.brown.edu/research/graphics/games/CartoonSmoke/},
address = {USA},
localfile = {papers/McGuire.2006.RTC.pdf},
optkeywords = {},
optciteseer = {},
optdoi = {},
optwww =
{http://www.cs.brown.edu/publications/techreports/reports/CS-06-??.html},
optnumber = {CS-06-??},
abstract = {While many games and other virtual world applications include
real-time simulation of rigid bodies, fluids and gasses have
proven harder to animate efficiently. This report describes a
method for extending previous work with particle systems to
efficiently simulate smoke that interacts with rigid bodies, using
an existing rigid body simulator. The method is applicable
compressible fluids and gasses other than smoke. Although the
animations produced by this method are not physically correct,
they exhibit the phenomenology of real smoke, including
dissipation, vortices, and compression. The animations can also be
controlled through aesthetically meaningful parameters like drag
and vortex axis. Thus the simulator is wellsuited to applications
where interactive performance and expressive power are preferred
to realism; for example, video games and rapid development of
animation.},
title = {{A} {R}eal-{T}ime, {C}ontrollable {S}imulator for {P}lausible
{S}moke},
year = {2006},
institution = {Brown University},
}
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