@inproceedings{Meruvia:2004:GPR,
opteditor = {},
optpostscript = {},
optnote = {},
optorganization = {},
author = {Meruvia Pastor, Oscar E. and Thomas Strothotte},
optkey = {},
optannote = {},
optseries = {},
url = {http://dx.doi.org/10.1109/ENC.2004.1342599},
address = IEEEAdr,
localfile = {papers/Meruvia.2004.GPR.pdf},
optisbn = {},
publisher = IEEEPub,
optmonth = {},
optciteseer = {},
doi = {http://doi.ieeecomputersociety.org/10.1109/ENC.2004.1342599},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of the Mexican International Conference on Computer
Science (ENC'04, September 20--24, 2004, Colima, Mexico)},
optvolume = {},
optnumber = {},
abstract = {Point hierarchies are suitable for creating frame-coherent
animations of 3D models in non-photorealistic styles such as
stippling, painterly and other artistic rendering. In this paper,
we present a new approach to produce regular point distributions
on the surface of a polygonal mesh. We propose a graph-based token
distribution approach, where a graph that extends over the surface
of the polygonal model is used as the playing field for the
distribution of points. This graph-based approach eliminates the
need of using geometrical operations to distribute points over the
surface of a polygonal mesh. The graph exists at several levels of
detail that are easily created using iterative patch fusion, and
which are used to create a point hierarchy. In addition, we show
how 3D stippling is used to render transparent surfaces and
illustrate complex animations.},
title = {{G}raph-{B}ased {P}oint {R}elaxation for {3D} {S}tippling},
year = {2004},
pages = {141--150},
}
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