@inproceedings{Nasr:2002:TCS,
optpostscript = {},
optnote = {},
optorganization = {},
author = {Nabil Nasr and Nick Higgett},
optkey = {},
optannote = {},
optseries = {},
editor = {Bob Werner},
address = IEEEAdr,
localfile = {papers/Nasr.2002.TCS.pdf},
optisbn = {},
publisher = IEEEPub,
optkeywords = {},
doi = {http://dx.doi.org/10.1109/EGUK.2002.1011284},
optmonth = {},
optciteseer = {},
opturl = {},
optcrossref = {},
optwww = {},
booktitle = {Procceedings of the 20\textsuperscript{th} Eurographics UK
Conference (June 2002, Leicester)},
optvolume = {},
optnumber = {},
abstract = {Computer animation has always looked too glossy and shiny, which
is why traditional cartoon specialists, such as Matt Groening have
often avoided using the 3D computer graphic medium as a solution.
Traditional animation's flexibility in terms of choice of
appearance and style is appealing but in certain aspects it is
very time consuming. There is therefore a need to develop
techniques that exploit the speed of computer animation but
provide the variety of styles of traditional animation. This paper
attempts to simulate hand drawn cartoon animation styling while
incorporating traditional exaggerated cartoon movement.},
title = {{T}raditional {C}artoon {S}tyle {3D} {C}omputer {A}nimation},
year = {2002},
pages = {145--146},
}
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