@inproceedings{Ni:2006:MLD,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Alex Ni and Kyuman Jeong and Seungyong Lee and Lee Markosian},
optkey = {},
optannote = {},
optseries = {},
address = {New York},
localfile = {papers/Ni.2006.MLD.pdf},
optisbn = {},
publisher = {ACM Press},
optkeywords = {},
doi = {http://doi.acm.org/10.1145/1111411.1111435},
optmonth = {},
optciteseer = {},
opturl = {},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of the 2006 Symposium on Interactive 3D Graphics and
Games (SI3D 2006)},
optvolume = {},
optnumber = {},
abstract = {We present a method to view-dependently control the size of shape
features depicted in computer-generated line drawings of 3D
meshes. Our method exhibits good temporal coherence during level
of detail transitions, and is fast because the calculations are
carried out entirely on the GPU. The strategy is to pre-compute,
via a digital geometry processing technique, a sequence of
filtered versions of the mesh that eliminate shape features at
progressively larger scales. Each filtered mesh retains the
original connectivity, providing a direct correspondence between
meshes. At run-time, the meshes are loaded onto the graphics card
and a vertex program interpolates curvatures and positions between
corresponding vertices in adjacent meshes of the sequence. A
fragment program then renders silhouettes and suggestive contours
to produce a line drawing for which the size of depicted shape
features follows a user-specified ``target size''. For example, we
can depict fine shape features over nearby surfaces, and
appropriately coarse-scaled features in more distant regions. More
general levelof-detail policies could be implemented on top of our
approach by letting the target size vary with scene attributes
such as depth, image location, or annotations provided by the
scene designer.},
title = {{M}ulti-{S}cale {L}ine {D}rawings from {3D} {M}eshes},
year = {2006},
pages = {133--137},
}
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