@inproceedings{Nienhaus:2004:BIA,
optpostscript = {},
optnote = {},
optaddress = {},
author = {Marc Nienhaus and J{\"u}rgen D{\"o}llner},
optkey = {},
series = {ACM International Conference Proceeding Series},
optannote = {},
editor = {Wolfgang Heidrich and Ravin Balakrishnan},
url = {http://www.hpi.uni-potsdam.de/~doellner/nienhaus/blueprints.html},
localfile = {papers/Nienhaus.2004.BIA.pdf},
optisbn = {},
publisher = {A K Peters, LTD.},
optmonth = {},
optciteseer = {},
doi = {http://doi.acm.org/10.1145/1006058.1006065},
organization = {Canadian Human-Computer Communications Society},
volume = {62},
optcrossref = {},
optwww = {},
booktitle = GI2004,
optnumber = {},
abstract = {Outlining and enhancing visible and occluded features in drafts of
architecture and technical parts are essential techniques to
visualize complex aggregated objects and to illustrate position,
layout, and relations of their components.In this paper, we
present blueprints, a novel non-photorealistic
hardware-accelerated rendering technique that outlines visible and
non-visible perceptually important edges of 3D objects. Our
technique is based on the edge map algorithm and the depth peeling
technique to extract these edges from arbitrary 3D scene geometry
in depth-sorted order. After edge maps have been generated, they
are composed in image space using depth sprites, which allow us to
combine blueprints with further 3D scene contents. We introduce
depth masking to dynamically adapt the number of rendering passes
for highlighting and illustrating features of particular
importance and their relation to the entire assembly. Finally, we
give an example of blueprints that visualize and illustrate
ancient architecture in the scope of cultural heritage.},
title = {{B}lueprints -- {I}llustrating {A}rchitecture and {T}echnical {P}arts
using {H}ardware-{A}ccelerated {N}on-{P}hotorealistic {R}endering},
year = {2004},
pages = {49--56},
}
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