@inproceedings{Northrup:2000:ASH,
optnote = {},
optorganization = {},
author = {J. D. Northrup and Lee Markosian},
optkey = {},
optannote = {},
optseries = {},
editor = {Jean-Daniel Fekete and David Salesin},
url = {http://graphics.cs.brown.edu/research/art/artistic-sils/home.html},
address = {New York},
localfile = {papers/Northrup.2000.ASH.pdf},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/340916.340920},
optmonth = {},
citeseer = {http://citeseer.nj.nec.com/northrup00artistic.html},
optcrossref = {},
booktitle = NPAR2000,
optstatus = {OK},
optvolume = {},
optnumber = {},
title = {{A}rtistic {S}ilhouettes: {A} {H}ybrid {A}pproach},
abstract = {We present a new algorithm for rendering silhouette outlines of 3D
polygonal meshes with stylized strokes. Rather than use silhouette
edges of the model directly as the basis for drawing strokes, we
first process the edges in image space to create long, connected
paths corresponding to visible portions of silhouettes. The
resulting paths have the precision of object-space edges, but
avoid the unwanted zig-zagging and inconsistent visibility of raw
silhouette edges. Our hybrid screen/object space approach thus
allows us to apply stylizations to strokes that follow the visual
silhouettes of an object. We describe details of our OpenGL-based
stylized strokes that can resemble natural media, but render at
interactive rates. We demonstrate our technique with the
accompanying still images and animations rendered with our
technique.},
year = {2000},
pages = {31--37},
}
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