@inproceedings{Paquette:2002:SPC,
opteditor = {},
www = {http://www.graphicsinterface.org/proceedings/2002/182/},
optnote = {},
optaddress = {},
optorganization = {},
author = {Eric Paquette and Pierre Poulin and George Drettakis},
optkey = {},
optseries = {},
url = {http://www.iro.umontreal.ca/~paquete/Research/Papers/Paquette.2002/},
localfile = {papers/Paquette.2002.SPC.pdf},
optpublisher = {},
optmonth = {},
optdoi = {http://doi.acm.org/10.1145/},
optcrossref = {},
booktitle = GI2002,
optstatus = {abstract url publisher address editor},
optvolume = {},
optnumber = {},
abstract = {Weathering over long periods of time results in cracking and
peeling of layers such as paint. To include these effects in
computer graphics images it is necessary to simulate crack
propagation, loss of adhesion, and the curling effect of paint
peeling. We present a new approach which computes such a
simulation on surfaces. Our simulation is inspired by the
underlying physical properties. We use paint strength and tensile
stress to determine where cracks appear on the surface. Cracks are
then propagated through a 2D grid overlaid on the original
surface, and we consider elasticity to compute the reduction of
paint stress around the cracks. Simulation of the adhesion between
the paint and the underlying material finally determines how the
paint layer curls as it peels from the surface. The result of this
simulation is rendered by generating explicit geometry to
represent the peeling curls. We provide user control of the
surface properties influencing the propagation of cracks. Results
of our simulation and rendering method show that our approach
produces convincing images of cracks and peels.},
title = {{T}he {S}imulation of {P}aint {C}racking and {P}eeling},
year = {2002},
pages = {59--68},
}
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