@inproceedings{Pedersen:2006:OLM,
optpostscript = {},
optorganization = {},
author = {Hans Pedersen and Karan Singh},
optkey = {},
optannote = {},
optseries = {},
editor = {Doug DeCarlo and Lee Markosian},
address = {New York},
localfile = {papers/Pedersen.2006.OLM.pdf},
optisbn = {},
publisher = {ACM Press},
optkeywords = {},
doi = {http://doi.acm.org/10.1145/1124728.1124742},
optmonth = {},
optciteseer = {},
opturl = {},
optcrossref = {},
optwww = {},
booktitle = NPAR2006,
optvolume = {},
optnumber = {},
abstract = {This paper addresses the synthesis of labyrinthine and maze
structures, which are represented as curves on 2D manifolds. The
curves evolve based on a simulation controlled by spatially
varying parameters defined by texture maps. We introduce the
graphics community to the fascinating area of maze art and present
a model for the automatic generation of organic looking labyrinths
and mazes. We also present a framework based on regions and
patterns for the interactive artistic control of NPR algorithms,
such as ours, that evolve in both space and time. In the context
of labyrinths, the framework provides the designer with control
over both the path complexity and visual aesthetics as the curves
evolve. The resulting labyrinths and mazes range from
mathematically simple to intricately complex visual structures.
Applications of the resulting curves include NPR, difficult to
counterfeit imagery, environmental design and architecture,
computer games and 1D parameterization of 2D manifolds.},
title = {{O}rganic {L}abyrinths and {M}azes},
year = {2006},
pages = {79--86},
}
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